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to Do something New and Try to Not To Compete with Others in a Saturated Market of Cloned MOBA's and MMORPGs. So when you are deciding on the kind of game to Invest alot of Time and Money into as an Independent Developer you need to think very wisely about your Competition, your Market, and how Expensive it would be to accomplish something better than the Competition or Create something Unique that People can Enjoy that is Unlike other Games on the Market. My Dream is to Create more Real-Time Action Based Games, but the problem with this Dream is that it's not so easy to compete with other Bigger Game Titles that Do Real-Time Combat / Action Games Much Better. My Goal is create something that is easier and fun for people to quickly get into and play without much time and effort learning complex play styles. Not the Candy Crush type of Gamers lol, but the kind that enjoy MMORPGs like World of Warcraft, MOBA's like Smite, or Dota2 and others that take more skill and time to play but these people don't have the time anymore to continue playing these games. There are other reasons I decided against this Combat System, but that's one of the main reasons above. I actually really Love Action Combat System! But I decided against it for different reasons, one of them being that a Point and Click System actually makes the game much easier to Play, while a Action Combat System would not be considered a casual game as you require further time and skill to improve your accuracy of combat, while a Point and Click System Auto-Locks your Target and you are Guaranteed an Attack Damage as long as you are in Range to Attack the Target. Visit Official Website: | Follow us on Twitter: | Like us on Facebook: Ĭlick to expand.No worries, everyone is welcome to share their thoughts. Leaderboard: Compete with other players for top PvP, PvE kills, or join the ranks among the best players of the game.Gems: Gems are purchased to help unlock heroes, acquire cosmetic upgrades, and additional content that is otherwise unlocked through BP.Battle Points are used to rank players and unlocks additional game content. Battle Points: BP is awarded for the players' progress and achievements in both gameplay modes.
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Unlike other MOBAs, players are free to roam an open world, hunt monsters for loot, purchase upgrades, and spawn minions that follow heroes directly into combat!
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Heroes of Rune will offer an equally balanced player experience regardless of play style. Players will also have an option to unlock this content through the purchase of in-game currency, but have no fear! Heroes of Rune will not adopt a pay-to-win model. With Battle Points players unlock additional game content such as new playable characters, and skins, along with earning higher ranks on the leaderboard. Heroes of Rune rewards players with Battle Points for their achievements throughout the game. Players have the freedom to roam the environment, hunt various monsters for experience points, collect gold, purchase upgrades, and spawn minions that will follow heroes directly into combat! Unlike other MOBAs, Heroes of Rune will not include lanes or auto-spawning minions. Rune Wars includes a unique capture & defend gameplay with traditional MOBA objective of destroying the opposing team's ancient. Once you are ready for more action, go head to head with other teams in the Rune Wars. Team up with friends for Quests, Raid challenges, engage in fast-paced PvE, PvP combat in an open-world environment. Heroes of Rune is an epic new casual game fusing elements of Multiplayer RPG and MOBA style gameplay.
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