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Tuning physics settings and using hacks to keep things held together were vital in making for a solid, juicy experience, but multiple elements are at play in giving every interaction satisfying weight. Perrin: The physics system in Heavenly Bodies is one of its key points of uniqueness, so it was incredibly important to us to ensure that it behaved in a stable, predictable, and beautiful way.
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How did you design and fine-tune Heavenly Bodies' physics system to create a satisfying, zero-gravity environment that enables those kinds of interactions? Game Developer: Based on what we've seen so far, the cosmonauts will collide into their interstellar surroundings with satisfying bumps and bonks.
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Mending and maintaining delicate solar arrays and space telescopes would be a complex task at the best of times, but in Heavenly Bodies players will need to complete those cosmic chores in zero-gravity, wrestling their brave astronauts' loose limbs as they bump, bonk, and blunder into all manner of delicate machinery.Īfter catching a glimpse of the game in-motion, we caught up with studio co-founders Alexander Perrin (game developer and illustrator) and Joshua Tatangelo (game designer and visual artist) to learn how the duo implemented Heavenly Bodies' zero-gravity physics and appendage-bending control scheme. The floaty, spacey title implores players to take control of a weightless cosmonaut (or cosmonauts, if you fancy some co-op antics) and bring life to delicate science instruments that have been jettisoned into the infinite. It's a force we should all cherish, then - unless you enjoy the idea of drifting though the void like a human dirigible - and as evidenced by 2pt Interactive's newly-released puzzler, Heavenly Bodies, our lives would be a lot harder without it.
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